Developer Kevin Posted July 25, 2019 Developer Share Posted July 25, 2019 Hey Grifters! We just pushed the first major update to the release branch. It has a tonne of bug fixes and balance tweaks, along with some new content for you to explore and exploit as you make your way through Murder Bay. Big thanks to everyone who helped us test the Experimental build - you can look forward to some cool new preview stuff tomorrow. Next major update is August 8th! Patch notes New Stuff: Non-human humanoids get species-specific boon conditions. Three new common discard cards added to the draw pool: Duster, Scatter, and Spare Blades. Added Vendetta condition- people who hate you will always target you in combat. Added new music track for boss fights. New random event : Dangerous Good Seller (with optional part 2). New special cards: Bile Grenade and Serrated Dirk. Pets that run away in battle will sometimes find you later, and there is an opportunity to go looking for them. Unlocked card packs can be toggled on-and-off in the new game screen. If you toggle them off, they won't appear in your card draw pools for that run. New prestige level 2: Arguments have bonus resolve. Old prestige levels 2-6 are now 3-7. You can now negotiate with the assassin before you fight them, and kill bounties to give them stacks of existential crisis (morale damage over time) in the ensuing fight. Flagged the assassin battle as ISOLATED, so that the normal killing penalties don't apply. Very Convincing is now an Admiralty faction card. New murder consequence card: Reputation Preceding. Added Streamer mode - you can move important UI elements out of the left or right bottoms corners. Players get a "fatigued" condition on the 6th turn of battle or negotiation, and stop earning new card XP until the end of the fight. Increase base Feint value from 3 to 4. Slow down Impatience growth from 2 turns to 3 turns Save paths with unicode characters work correctly now. Save games from different Epic user accounts are now kept in separate directories. Improved Negotiation/Fight preview popup, and some special boss previews (Sparky and Shroog). The end of turn button doesn't glow right at the start of your turn, because it's too tempting to click it. New fight environment for the Nadan boss fight. New special background art for Battle Aftermath event. New battle SFX when getting conditions. New negotiation card quips. Rename boulder rush, bouldering charge, so there's only one card with 'boulder': Boulder Stance. Rebound gets 1 more defend. More ambient sound effects added to various locations. Hook up day / night distinction in location ambiance sound effects. Healing spring background art updated. Add unplayable keyword to Invective. Added new visual effects to the Shroog. Mixology and Tainted Supply should update the UI properly. Active Defense now has upgrades. Power doesn't boost damage from non-attack cards. Chemist no longer gives you potions while on your team. Potions are now shown when dealt. Increased damage of Efficient Disposal from 1 to 2. Counter, power, and defend all get new sounds. Hovering over damage numbers shows attack arrows for the attacker. Evil Eye doesn't get "used" when you play non-damaging cards. Planted Evidence now uses stacks to display damage. Browbeat requires at least 1 action to play. Reduce damage of Overbear, and make it target random arguments. New background art for roadside shrine and forest shrine events. New trashed Grog n' Dog background art for when you first meet Kashio. Character blinks animate properly if they are angry, scared, or happy. Krill now glow and have spikes. Player character wears the correct outfit in all UI screens and save slots. You can now change outfits by talking to Fssh at the Grog n Dog. The click to continue message in dialog shows quickly once *per profile*, and then comes in very slowly forevermore. Color-coded Negotiation/Battle/Shop convo buttons. Tutorials do not auto-advance when the spoken dialog ends. Reversed the order of the YES-CANCEL buttons on dialog popups to match common usage. Updated popup dialog appearance. Non-humanoid character portraits should position correctly in the "killed by" display on the game over screen. Cards and Grafts in shops and drafts have category labels under them for easy identification. Allow the user to drag their mouse away after clicking down on a card upgrade option, to cancel their selection. Show unmodified prices in card stores alongside your actual prices. Fix: Multi-line character bios don't look like spoken dialogue. Fix: Priest combat condition was crashing. Fix: Stinging Eyes no longer applies to non-attack cards. Fix: Freighter bonus damage Fix: crash when loading a character that uses a removed skin. Fix: stray objective marker staying active during fsshcakes quest. Fix: implementation of Quick Strap graft so that the upgrades that you can pick aren't always the same ones. Fix: run save not deleting after victory. Fix: visionary facts not expending. Fix: issue with not all items being shown on end-of-day summaries (specifically, the assassin). Fix: travel screen bug where occasionally location icons would overlap each other and prevent travel. Fix: indenting on slideshows. Previous Hotfixes: Fix for metrics settings not persisting between plays. Fix a bug with certain NPC buffs scaling inappropriately over the course of a fight. This would occasionally result in Crayotes doing more than 50 damage per bite!! Fix missing and misaligned tooltips for arguments and combat conditions. Clarify Feedback Loop's description. Jeol does a little bit more damage, and doesn't always call drones if there are missing drones. Reduce Shroog health and damage. Fix crash with missing pets that could happen with old saves. Fix crash trying to trash SPECIAL cards if they were already removed (eg. efficient_disposal_attack can trigger SURRENDER, which adds execute cards and removes all cards). Fix crash when playing Savage Lacerate. Fix the tooltip for health Gossip now adds resolve instead of stacks if you play more than one Fix some grammar mistakes Fix tasks not triggering for dominance changing Improved visualization of Efficient Disposal Fix tooltip positioning falling off the bottom edge of the screen Fixed oolo snail attacking while shelled if it shelled on its turn (eg bleed) Marked up Incept keyword in Stammer Various grammar/spelling fixes Fixed shadow mastery upgrade not saying expend Fixed assassin should look hurt when entering the scene Fix for potential crash after battle. Fix shroog not getting the correct number of stacks if you kill multiple shrooglets in one hit Fix for bartender not showing intent when aiming Options screen text fix (was referring to DownScale, which no longer exists) Fixed bug where winning battles restored all your health Fix description of Inside Fighting upgrade to not repeat a keyword Admiralty Goon Formation now gets deactivated when attacked instead of when taking damage Fix handling of malformed utf8 feedback strings Nil-check entity when handling EVENT.SPEECH. If an entity surrenders/dies in a single attack, the hit handler will handle their death status change prematurely (eg. AOE grenade DRONE_GOON, causing him to die at the same time his drones surrender) Fix crash when negotiating with the chemist, when you dragged card is discarded by purple haze. Fix for crash involving freighter querying card cost after having been removed from the game. Crash fix for dying while using target_practice against a target with Riposte Only do Status Changed viz on the last hit of multi-hit attack, so that hit results don't access a potentially nil entity. Fixes crash occurring when Doomed is played on 4 crayotes, causing all to surrender Fix back_pedal expending killer crash, due to trying to apply Composure to the Dominance that Killer provided Fix crash with admiralty_shake_down if no admiralty candidates exist. Fallback to CreateCombatParty. Nil-check modifier after calling OnBounty -- there's lots of triggers that can occur which recursively delete the modifier. Lots of dialog typos fixed (thanks for finding them!) Fix inconsistent desc for tall beguile Ocular Surrogate now fires at the start of the players turn as indicated by the desc Fix visionary footwork not checking 0 discards Updated desc of brain gills to describe that it only applies this turn. Fix gunsha powder applying to literally all cards, including itself and other NPC cards. Fixed bug where drunken_master gave drunk cards that were owned by the target rather than the player Fixed upgrade text for Rummage Updated wounding barbs and first blood to loop through attack.targets rather than use attack.target Slow down the click to continue indicator Fix layout of quest reward widget (fewer columns) Fix hit-testing of unicode strings in the feedback box Suppress "Not in hand" msgs. Making the End-Turn button not glow at the start of the turn SPECIAL cards don't go into the trash, they are just deleted Less delay between queued floaters Added new argument artwork for calling_in_all_favours, improvise_bait_upgraded Prevent the relationship screen carousel from looping indefinitely if you click it too fast Fix situation that could arise where you could not leave the grog-n-dog after certain quests or save/load patterns Add icons for boss quests Thief in side_thief_bounty.lua now hides while you're looking for their contact Fix merc casting, needs to re-cast if one dies. Also, should probably support nil cast members. Remove redundant cast agent relocations in shop_open.on_activate: collect_agent_locations should handle this already. Added requirements to mercenary_offer.lua similar to the story mercs, so that you don't get hirelings and then have to let them go immediately Bugfix for getting a target's boss to fire them when you have a friend Fix for Nadan trying to flee fighters that are already dead Make ai_spark_baron_billy_club apply to attack.targets, not primary target Added map tags to the locations in handler_admiralty_clear_bandit_cave.lua so they can be correctly placed on the map Mercenary_offer.lua will no longer cast people that dislike you Fix oppo_dog_event casting some weird rando if your pet dies en route Show drinks in drinkers' hands Fixed the wrong tooltip showing up when hovering a card sometimes Fixed tooltip for monsters that will flee on the next turn so it doesn't show the tooltip for Panic Added tooltips to clarify that dogs will be negative in negotiation Renamed loyal vroc and yote to untrained vroc and yote for clarity Don't allow multiple instances of the game at the same time on Windows View full update 5 3 Link to comment Share on other sites More sharing options...
BlueOrange Posted July 25, 2019 Share Posted July 25, 2019 So much awesome. The QoL stuff in particular is really nice. My favorite bit is the ability to hover over a damage number. Link to comment Share on other sites More sharing options...
minespatch Posted July 25, 2019 Share Posted July 25, 2019 @Kevin the image needs to be reposted. Link to comment Share on other sites More sharing options...
Developer Kevin Posted July 25, 2019 Author Developer Share Posted July 25, 2019 27 minutes ago, minespatch said: @Kevin the image needs to be reposted. Thanks! I had messed it up with my phone. 1 Link to comment Share on other sites More sharing options...
minespatch Posted July 25, 2019 Share Posted July 25, 2019 Just now, Kevin said: Thanks! I had messed it up with my phone. https://klei.slack.com/?redir=%2Ffiles-pri%2FT024WDAPD-FLK0M3S57%2Frelease_poster_07-22-19_1080_large.jpg What is this? I remember seeing this site before when another dev posted that image of Webber with the concept art of the Shamlet glasses. Link to comment Share on other sites More sharing options...
SoM Posted July 25, 2019 Share Posted July 25, 2019 1 hour ago, minespatch said: https://klei.slack.com/?redir=%2Ffiles-pri%2FT024WDAPD-FLK0M3S57%2Frelease_poster_07-22-19_1080_large.jpg What is this? I remember seeing this site before when another dev posted that image of Webber with the concept art of the Shamlet glasses. Slack is basically a professional-setting discord. Guess they forgot to upload the image on public sites 1 Link to comment Share on other sites More sharing options...
deathofbarney Posted July 25, 2019 Share Posted July 25, 2019 Whoa nelly what an update. So happy we have a chance to find our pets again, and excited for the changes to evil eye. Link to comment Share on other sites More sharing options...
Csombi Posted July 26, 2019 Share Posted July 26, 2019 The game still is not saving progress for me. Link to comment Share on other sites More sharing options...
Developer Nick at Klei Posted July 26, 2019 Developer Share Posted July 26, 2019 (edited) 1 hour ago, Csombi said: The game still is not saving progress for me. Hi Csombi, Can you please try starting a new game and while in the game press F8 and submit the logs to us? Please leave a msg that the game is not saving. We’ll figure out why it is not working as soon as we can. Edit: Also, if you could send us the folder name of where your windows documents folder is? Please email us on livesupport@kleientertainment.com and mention that your game is not saving. Thanks, Nick Edited July 26, 2019 by Nick at Klei More info needed 1 Link to comment Share on other sites More sharing options...
notDEAD Posted July 26, 2019 Share Posted July 26, 2019 Can someone please help me to find a new boss song? It's great and I can't help listening to it during a fight. I will be really thankful if anyone gives me its name. Link to comment Share on other sites More sharing options...
Developer Bigfoot Posted July 27, 2019 Developer Share Posted July 27, 2019 And we made a little video to celebrate! 4 3 Link to comment Share on other sites More sharing options...
falpatrick Posted July 28, 2019 Share Posted July 28, 2019 I've been totally asleep! I didn't realise the Alpha was releasing so soon. Just bought it today and I'm thoroughly impressed. I adore Slay the Spire and to me this is that game + a whole bunch of other stuff going on. Keep up the amazing work as always! <3 Link to comment Share on other sites More sharing options...
JoeW Posted July 31, 2019 Share Posted July 31, 2019 On 7/28/2019 at 11:01 AM, falpatrick said: I've been totally asleep! I didn't realise the Alpha was releasing so soon. Just bought it today and I'm thoroughly impressed. I adore Slay the Spire and to me this is that game + a whole bunch of other stuff going on. Keep up the amazing work as always! <3 Woah, dude. Long time no see!! Good to see you again, hope you're doing well. 1 Link to comment Share on other sites More sharing options...
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